import { isDragActive } from './drag/state/is-active.mjs'; import { setupGesture } from './utils/setup.mjs'; function isValidHover(event) { return !(event.pointerType === "touch" || isDragActive()); } /** * Create a hover gesture. hover() is different to .addEventListener("pointerenter") * in that it has an easier syntax, filters out polyfilled touch events, interoperates * with drag gestures, and automatically removes the "pointerennd" event listener when the hover ends. * * @public */ function hover(elementOrSelector, onHoverStart, options = {}) { const [elements, eventOptions, cancel] = setupGesture(elementOrSelector, options); const onPointerEnter = (enterEvent) => { if (!isValidHover(enterEvent)) return; const { target } = enterEvent; const onHoverEnd = onHoverStart(target, enterEvent); if (typeof onHoverEnd !== "function" || !target) return; const onPointerLeave = (leaveEvent) => { if (!isValidHover(leaveEvent)) return; onHoverEnd(leaveEvent); target.removeEventListener("pointerleave", onPointerLeave); }; target.addEventListener("pointerleave", onPointerLeave, eventOptions); }; elements.forEach((element) => { element.addEventListener("pointerenter", onPointerEnter, eventOptions); }); return cancel; } export { hover };