import { resolveEdge, namedEdges } from './edge.mjs'; const defaultOffset = [0, 0]; function resolveOffset(offset, containerLength, targetLength, targetInset) { let offsetDefinition = Array.isArray(offset) ? offset : defaultOffset; let targetPoint = 0; let containerPoint = 0; if (typeof offset === "number") { /** * If we're provided offset: [0, 0.5, 1] then each number x should become * [x, x], so we default to the behaviour of mapping 0 => 0 of both target * and container etc. */ offsetDefinition = [offset, offset]; } else if (typeof offset === "string") { offset = offset.trim(); if (offset.includes(" ")) { offsetDefinition = offset.split(" "); } else { /** * If we're provided a definition like "100px" then we want to apply * that only to the top of the target point, leaving the container at 0. * Whereas a named offset like "end" should be applied to both. */ offsetDefinition = [offset, namedEdges[offset] ? offset : `0`]; } } targetPoint = resolveEdge(offsetDefinition[0], targetLength, targetInset); containerPoint = resolveEdge(offsetDefinition[1], containerLength); return targetPoint - containerPoint; } export { resolveOffset };